Community RaidersDEVELOPER FIELD GUIDEVisit Community Raiders

COMMUNITY RAIDERS / ENGINEERING

Character art & renderer contracts

Approved artwork stays original; compatibility is proved rather than assumed.

Source-backed guide · 2026-10-26

Current visual coverage

VisualCurrent support
Male / female neutralRegistered peasant and blacksmith apron materials and reinforced boot choices; validated neutral preview motion
BakerUnique male-neutral outfit with cream or blue/charcoal finish; female and equipped/guarded combinations unsupported
Owned gearServer equipment state exists; many visual attachments remain pending and are labeled in UI
Walk / combat / armorSeparate local work, not current-main playable animation or a finished stat system

One accepted look across surfaces

Website, native panel and Raiderville consume the same account appearance/material contracts. The preview renderer has approved torso/hair/blink motion with reduced-motion behavior; the room currently composes still actors. This is not a universal skeleton or a promise of walk/attack compatibility.

Approved fully clothed neutral male peasant reference.
Approved neutral starter reference. Production rendering uses registered layers and accepted API choices.

Contributor workflow

The canonical portable character skill is an internal working kit, not blanket approval of every new body, silhouette or pose. Read its current SKILL.md and the registered outfit/boot submission instructions before authoring. Neutral authoring uses a1234×1275 master,495×915 runtime and pivot[237,896].

Keep a fully clothed foundation, aligned layers, stable feet/grips, measured masks, provenance and hashes. Never move a weapon independently of its hand. Treat guarded equipment idle as a separate pending pose contract.

  • Use unique catalog IDs; a contributed Baker must not overwrite Blacksmith or existing saved looks.
  • Retain covered tunic/belt choices; do not clear saved materials when an apron hides them.
  • Review all advertised bodies, palettes, outfit/boot combinations, blink states and supported motion phases in the actual renderer.
  • Check exposed underpainting, eye coverage on every skin tone, hair-root stability, clipping and reduced motion.
  • Unsupported combinations must fail clearly without changing appearance, inventory or body as a hidden fallback.

Use the existing validators

python skills/community-raiders-character-art/scripts/validate_outfit_submission.py --help
python skills/community-raiders-character-art/scripts/validate_boot_submission.py --help
node --test tests/*.test.mjs

Use the current kit's documented arguments and handoff manifest. A structural validator or changed-pixel count is not artistic acceptance. Submit actual neutral/motion captures with your source and compatibility limits.

Work waiting outside the current runtime

The worn-knight armor proof is male-neutral local work. It does not establish female, Baker, walking, guarded or attack coverage, real API equip parity, combat balance or a production stat resolver. New walk-cycle proofs likewise must preserve accepted account appearance before host integration.

Male and female forward/south walking are local review proofs, not deployed directional locomotion. Production integration still needs world-space foot contact calibration, authored start/stop/turn transitions, pose-indexed appearance and equipment coverage, and the other directions. The deployed female option is the validated neutral rig.

CHECK THE IMPLEMENTATION

Read the source

Links are pinned to the edition above. Repository access is managed separately.